@startuml
sprite $border_all [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFC8888888888DFFFFD8888888888BFFFFF00000
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00000EFFFF70000000000BFFFFB00000000007FFFFF00000
00000EFFFF70000000000BFFFFB00000000007FFFFF00000
00000EFFFFDAAAAAAAAAAEFFFFEAAAAAAAAAADFFFFF00000
00000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD00000
000007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF700000
000000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD000000
0000002DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD2000000
000000005ACCCCCCCCCCCCCCCCCCCCCCCCCCCCA600000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_BORDER_ALL(_alias) ENTITY(rectangle,black,border_all,_alias,FA6 BORDER_ALL)
!define FA6_BORDER_ALL(_alias, _label) ENTITY(rectangle,black,border_all,_label, _alias,FA6 BORDER_ALL)
!define FA6_BORDER_ALL(_alias, _label, _shape) ENTITY(_shape,black,border_all,_label, _alias,FA6 BORDER_ALL)
!define FA6_BORDER_ALL(_alias, _label, _shape, _color) ENTITY(_shape,_color,border_all,_label, _alias,FA6 BORDER_ALL)
skinparam folderBackgroundColor<<FA6 BORDER_ALL>> White
@enduml